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Contact Bellaboo's for questions at www.mybellaboos.com/feedback.html
Now OPEN
APPLY
NOW for Part
time employment: Fun-loving, responsible, and energetic individuals to
work with children at Bellaboo’s
Play and Discovery Center
at Three Rivers County Park. Duties include assisting children,
performing, serving food, hosting birthday parties, and conducting programs.
Be a Bellaboo Buddy. Retired teachers, actors, musicians and talented
people of all kinds are encouraged to apply. Must love working with
children. Interested applicants may apply to the Lake County Parks Dept.
at 8411 East Lincoln Highway, Crown Point, IN 46307, just west of Deep River
Waterpark on Route 30.
Click here for a LAKE COUNTY PARKS JOB APPLICATION In PDF format. Print on legal size paper, fill out completely, and mail to the Human Resources Department. The address is listed on the form. Fill in the position as Bellaboo's.
CONSTRUCTION UPDATE: As of March 17, 2009 construction on I/80-94 has closed the exit at Central Avenue until November 2009. This construction has once again impacted the opening of Bellaboo's. Park staff is working on the alternate routes to the facility (see below). Unfortunately, construction delays and the difficult financial times Lake County is experiencing has delayed the opening of Bellaboo's. The Lake County Parks and Recreation board of directors has been carefully managing funds and stretching resources in order to maintain the quality of services it has presented over the past forty years. We are as anxious as you for the opening of Bellaboo's and wish we could announce a specific opening date.
Bellaboo, a MOST UNUSUAL BAT
Bellaboo
is a most unusual bat. While other
bats sleep during the day, he is wide awake.
While other bats hang upside down from the ceiling, Bellaboo walks on the
floor. And, while other bats eat
bugs, Bellaboo is quite a good cook. He
likes to draw and climb and play. He
is very good at sliding and jumping. Mother
and Father Bat don’t know what to do with Bellaboo.
But he makes them smile and you will too, when you visit Bellaboo’s
Play and Discovery Center at Three Rivers County Park, 2600 Nevada Street in
Lake Station, Indiana 46405.
Alternate
routes to Bellaboo's
Play and Discovery Center due to construction on I-80/94
Coming
from south of I-80/94 on I-65
Exit at Ridge Road (Rt. 6) then
go east (right) on Ridge Road for 2.5 miles to Michigan/Colorado Street.
Turn north (left) onto Michigan/Colorado for 1.5 miles to Central Avenue
(Note: Michigan jogs into DeKalb Street). Turn
west (left) onto Central Avenue for 1.5 miles to Colorado Street.
Turn south (left) onto Colorado to Three Rivers County Park and
Bellaboo’s.
Coming
from west of I-65 on I-80/94
While the Central Avenue exit
is under construction continue to the next exit (exit 15) Ripley Street (US 51)
and exit south. Merge onto Ripley
(US 51) to Central Avenue. Turn west
(right) onto Central for 3 miles to Colorado Street.
Turn south (left) onto Colorado to Three Rivers County Park and
Bellaboo’s.
Coming
from east of Ripley Street (U.S. 51) on I-80/94
Exit I-80/94 at Ripley Street
(US 51) south (exit 15). At Central
Avenue turn west (right) onto Central for 3 miles to Colorado Street.
Turn south (left) onto Colorado to Three Rivers County Park and
Bellaboo’s.
Coming
from north of I-80/94 on I-65
Exit east onto I-80/94.
While the Central Avenue exit is under construction continue to the next
exit (exit 15) Ripley Street (US 51) and exit south.
Merge onto Ripley (US 51) to Central Avenue.
Turn west (right) onto Central for 3 miles to Colorado Street.
Turn south (left) onto Colorado to Three Rivers County Park and
Bellaboo’s.
Prefer
to stay off the major highways?
Ridge
Road (at some locations identified as US 6) is a continuous east/west
road from Lansing, IL to Westville, IN.
Broadway
runs north and south from Gary to Crown Point and intersects with Ridge Road
in Glen Park.
US
51 runs north and south from Lake Station to Merrillville/Crown Point
with jogs and turns through Hobart. From
the intersection of Ridge Road and US 51 it is about one mile north to
Central Avenue.
Click here for map to the park
|
Apx. GPS Coords |
Lon:
-87.297, Lat: 41.567 |
The Center, designed
by the White Hutchinson Leisure & Learning Group, is based on the proven
concept that there is a positive relationship between the way children play and
their cognitive and social development. Many
facilities are adopting techniques designed to encourage the natural curiosity
of children. The Field Museum in
Chicago, for instance, has opened the Crown Family Play Lab, which is all about
hands-on experiences. The key, there
and at Bellaboo’s, is a simple one – children learn through play.
Everything is meant to be touched, moved, constructed, and played with. At
Bellaboo’s, activities will combine fun and entertainment leading to learning
and development both indoors and out in a safe and secure environment.
(See article written by
Randy White about design concepts below)

Exterior construction photos -- Scroll down for updated interior photos.
Construction delays and the difficult financial times Lake County is experiencing has delayed the opening of Bellaboo's. The Lake County Parks and Recreation board of directors has been carefully managing funds and stretching resources in order to maintain the quality of services it has presented over the past forty one years. We are as anxious as you for the opening of Bellaboo's.
Bellaboo says, "It's GREAT"
The FUN Discovery Play Center is designed for children from infancy through age eight.
The colorful and imaginative center features 23,000 square foot of hands-on activities.
Self-guided play in a child-sized supermarket, construction zone, and pizza parlor, for example, will provide areas for children not only to interact with others, but to participate in dramatic play that stimulates intellectual growth.
Additional elements include block play, do-it-yourself face painting, an art studio, dress-up, water tables, soft-contained-play equipment, a reading room, children’s do-it-yourself cooking, a performance area, and space just for infants and toddlers with developmentally-appropriate play activities.
Educators and parents have long understood the value of play as it relates to the foundations for early learning. When children use concrete objects in dramatic ways, such as playing in a pretend grocery store or a kid’s size construction zone, they learn social skills and competency. Written cues through signs help children get ready to read and write. They understand that the written symbols on paper carry meaning – even if they can’t yet read. Play apparatus will help in motor development, including gross and fine motor skills.
As adults, we may think children are “just playing”, but consider how much language development is happening as children respond to each other and work out the details of play.
They’ll
never know they’re learning. . .
But,
we will
Other features include café seating for nearly 180 people located in the center of the building surrounded by the play areas.
Five private birthday party rooms will prove the perfect place for that special birthday boy or girl.
The Center will also fit the needs of preschool and elementary grade school field trips with age appropriate curriculum.
While the focus is on non-structured play, special activities and
adult-guided programs will also be scheduled.
The Center will be open year-round.
It will be THE place to bring little ones for learning and LOTS of FUN.
Check back for admission prices and school group reservations.
To be placed
on a email update list email us at info@lakecountyparks.com

Top of the map is North. The birthday party rooms are in the upper right and the cafe is in the middle surrounded by play areas that have half walls so caregivers can see into them and children can see out of them. Security will feature a wrist band system.
PLAY AREA LOCATIONS (roughly corresponds to the map above)
| Pretend Supermarket | Dress Up | Pretend House | Reading Room | Soft Play | Children's Cooking | Performance Area | Offices/ Mechanical |
Party Rooms |
| Pretend Restaurant |
Pretend Village |
Library | Restrooms | |||||
| Face Painting | ||||||||
| Work Room |
CAFE SEATING WITH VIEW OF PLAY AREAS |
Kitchen | ||||||
| Infant/Toddler Play Area | Vestibule | |||||||
|
Art Room |
Train Play | Seating | Block Play | Water Table | Entry; Coats; Lockers; Check-in/out | Lobby | ||

IT’S
CHILD’S PLAY
At
Three Rivers County Park, a facility of the Lake County Parks

Exterior view of Bellaboo’s five party rooms (left). Bellaboo’s party room hallway (right). The five private party rooms with party hosts will prove the perfect place for that special birthday boy or girl. Rooms are color coded for easy recognition by the children. Each room is highlighted by colorful walls and fiber optic displays.

Stuffee©
is a one-of-a-kind ambassador for health. He is a super-sized doll with a
zipper down the middle of his chest and abdomen. When the zipper is opened you
will find all of a human body's internal organs. Stuffee©,
with the aid of trained instructors, is used to teach children preschool
through grades four about the human body and how it
functions.
The
soft play area at Bellaboo’s offers children an invitation to move
within safe and tolerable limits. Filled
with climbing areas, slides, and ball pit, it provides children an opportunity
to explore and use those muscles. Cleanliness
is important at Bellaboo’s so the balls in the pit get washed each day.
Kids can even help when they put the balls through the target and watch
them move through the interactive ball washer.


Children use
their incredible imaginations when they play so Bellaboo’s promotes and
supports imaginative role-play with props and loose parts.
In Bellaboo’s pretend pizza parlor children can create their own dishes
and serve them up.

At Bellaboo’s activities are designed to match children's physical size and abilities. This includes height, grip, reach, and field of vision so tasks can be performed with a minimum of stress and maximum of efficiency and safety. In the pretend village the kitchen, grocery store, house with dress up play, and pizza parlor offer a variety of play options that support learning.

The best teaching occurs when the emphasis is on joining the child in hands-on interaction rather than on imparting knowledge. Children have a natural curiosity that requires direct sensory experience rather than conceptual generalization. In the instructor-guided “real” cooking area children are seated along a work counter while the instructors are located at eye level in the cooking well. Children will mix and prepare food items - Adults will cook them - and ALL will enjoy.

We know that children learn by doing. Providing a place for them to paint their own faces, rather than doing it for them, stimulates creativity. Looking in the mirror to create their own design stimulates coordination and thought processes (photo on left). Clean up areas at two different heights are visible in the mirrored image (middle photo). In the art room, both self-guided and instructor-based art activities will be offered (photo at right).

Every parent knows that water is magic. In Bellaboo’s water play area children can manipulate gates to change the flow of water and direct boats.

In the children's block play/construction zone, one section of the wall is covered by clear plastic so children can see what's behind the wall just like it is in their own home.

The train table is two levels of train fun. Children may stand along the perimeter of the table or duck underneath into one of the two holes.

The Tot room, just for toddlers and crawlers, is paddled throughout and filled with lots of colorful soft toys that will be cleaned though the day.
As educators and recreation professionals, we recognize the
importance of play. Joseph Lee, long
recognized as the father of the playground movement, said, “Play for grown
people is recreation – the renewal of life; for children it is growth – the
gaining of life.”
Click here for map to the park
|
Apx. GPS Coords |
Lon:
-87.297, Lat: 41.567 |
Adults are from Earth; Children are from the Moon
Designing for Children: A Complex Challenge
© 2004 White Hutchinson Leisure & Learning Group
One of the challenges we constantly face when designing for children is to create an environment (including equipment and furniture) that produces the desired behavior and outcomes - and deters undesirable behavior. This challenge holds true whether we're designing a children's environment for entertainment, edutainment, play or enrichment (early childhood education). Just as there is a gulf of misunderstanding between genders, often described with the analogy "women are from Venus; men are from Mars," likewise there is a gulf of misunderstanding between most adult designers of children's environments and the children they're designing for.
Kids will do the darnedest and most unexpected things when it comes to interacting with the environment. If you have any doubts about this, consider a recent news story:
A 7-year-old boy crawled inside an arcade-type crane machine at a Piggly Wiggly supermarket in Sheboygan, Wisconsin, and then couldn't get out. The website for Action 2News in Green Bay, Wisconsin, reported that when firefighters arrived, the child was sitting inside the machine among the stuffed animals. He had crawled into the 8-inch by 10-inch vending slot while his father talked on a pay phone three feet away. The child remained calm during the hour that it took a locksmith to free him, then made a quick dash for the restroom, said fire department officials.
This story from the news is a good illustration of how children will make things in the environment that aren't meant to be interactive, interactive. And the younger the child is, the more likely this will happen. This is because of the vast differences in the way children and adults look at their environment. Adults view the environment in terms of form, shapes, and structures and as background. So if something like a couch is in a public place, adults will interpret it only for its socially acceptable use, for sitting upon. Children, on the other hand, interpret the environment holistically and evaluate it for all the ways they can interact with it. They use the environment to aid their development and improve themselves. They look for the environment's affordances -- the opportunities it affords them to do things. Also, children interpret the environment in terms of its possible function rather than its form. So in the case of the couch, because children haven't yet acquired the social norms for its accepted use (and aren't developmentally ready to accept social norms for behavior), they see the couch as something that affords them opportunities for bouncing on, sprawling out on, climbing on, jumping over and hiding behind. A rock, if small enough, is perceived by a child as something to grasp and throw — it affords grasping and throwing. If the rock is larger, it could afford stepping on, looking under or climbing on.
Another simple example is a long straight hall in a building. A child sees it as affording her a chance to run, and run down the hall she will. Similarly, a wall 3-feet high is perfect for walking and balancing on. In all these cases, the child is not misbehaving. She is doing exactly what her brain is biologically wired to have her do, based upon the environment's affordances and her developmental age. She is fulfilling what is known as her development tasks, one of which is to explore and interact with the environment. When a child behaves in an environment in a way that adults see as improper, it is not usually the child's fault, but more often adults' fault for not designing the environment appropriately for children.
Environments for children need to be designed with careful consideration of four basic environmental needs children have:
- Movement
The environment needs to offer children an invitation to move within safe and tolerable limits, and every child will move to a different drummer. If too restricted, children become frustrated and fidgety, or they try to gain access to prohibited components of the environment.- Comfort
A feeling of comfort is important to children's use of and exploration of the environment. There needs to be moderate and varied levels of stimulation for all the senses. Behavior is optimized at a comfort zone of stimulation, neither too little or too much. An overload of sensory stimulation and noise will exacerbate children's feelings of discomfort and result in undesired behaviors.- Competence
Children need to feel successful in negotiating the environment. Yet the world at large forces them to constantly confront intimidating and frustrating experiences. Successful children's environments are designed to make children competent inhabitants and users.- Control
Children need the ability to exercise control over the environment and acquire increased levels of autonomy. Children must have experiences that allow them to experiment and make decisions.
The balance of this article explores in greater detail the elements of design required to accomplish these four goals and create successful environments for children's use.
One of the challenges in designing environments for use by children is to offer them the affordances for the desired behaviors. Through deliberate design, you can keep children from using the environment in inappropriate ways by eliminating affordances for undesired behavior. When it comes to leisure and play areas, this is accomplished by offering children age-appropriate affordances that produce the desired outcomes. If children are drawn to the entertainment and play components, they will not be drawn to inappropriate use (in an adult's eyes) of the other elements in the environment. This requires that children be challenged and not become bored. Otherwise, they will start interacting with those other elements or sometimes become aggressive in their behavior. Of course, there is also the issue of eliminating affordances for the wrong behavior, such as not having throwable stones, or walls that can be climbed and walked, or long straight halls.
Children become bored when there's a mismatch between what they have the ability to do and what they are expected or want to do. They enjoy themselves when their skills match the developmentally appropriate task at hand. If they're challenged beyond their capability, they become anxious and often claim boredom as a defense. If not challenged enough, they're bored. In either case, a bored child will find ways to be challenged by climbing, running or other behaviors that match their abilities. Children prefer and are most drawn to play environments with high degrees of challenge, diversity, novelty and complexity. The type, quality and diversity of children's play environments directly affect the type, quality and diversity of their play.
Since children's developmental tasks and skill levels change constantly as they age, the point where boredom sets in is a moving target. Children's physical (fine and gross motor), intellectual and social skills are constantly advancing. This means that children's environments must offer what is known as graduated challenges, a range of challenges, as even the same age children have different levels of skills and acceptable challenge.
The ability children posses to interact with, control and transform their environment is very important to them. Children want to explore, manipulate and transform the environment. Environments that include loose parts that children can manipulate, move and construct with are immensely more engaging than static equipment and environments.
Most of young children's play centers around their incredible imaginations. The environment needs to promote and support imaginative role-play with props and loose parts. However, the environment needs to be open-ended so children can use their imaginations to develop their own play scripts. Highly scripted, structured and overly themed environments stifle children's creativity, short-circuit extended play and can quickly lead to boredom.
An important aspect for children's use of the environment is that they are more interested in the process of using the environment than achieving an end result like adults do.
And then there are the concepts known as anthropometrics and ergonomics, (sometimes referred to as human factors engineering) which means designing things to match children's physical sizes and abilities. This includes such characteristics as height, grip, reach, field of vision, etc., so that tasks can be performed with a minimum of stress and maximum of efficiency and safety. It doesn't do any good to design equipment that doesn't fit a child's anthropometrics and skills and isn't ergonomically correct. Either he will not be able to use the equipment or he will feel incompetent trying to, and neither outcome will make him desire to return. And poorly designed equipment, furniture and environments that don't match children's anthropometrics can actually be dangerous. If a shelf is too high and a child wants something on it, she will often find a way to get to it -- likely in an unsafe manner such as climbing on lower shelves that may not be designed to support the weight of a child. Ergonomically incorrect environments can injure children. Research is now showing that children, with their still growing musculoskeletal systems, may be susceptible to musculoskeletal injury (MSDs) by using improperly designed equipment such as standard adult-size computer keyboards and ergonomically incorrect computer workstations. Surveys report a high incidence of children's computer-related aches and pains, including discomfort with wrists, necks and hands.
OK, as complicated as all this sounds, it gets even more challenging.
There's the issue of children's attention spans, which can be much shorter than that of adults. So something that at first interests a child can 10 minutes later become boring. To overcome this challenge, the environment must offer a wide variety of options. Too little a variety of equipment and materials limits children's play options and leads to increased levels of boredom and aggression. Another factor that drives the need for variety is known as multiple intelligences. The theory of multiple intelligences challenges the traditional notion that intelligence is a single, fixed commodity. Rather, it says we all possess eight distinct and somewhat autonomous intelligences to differing degrees — linguistic, logical-mathematical, musical, spatial, bodily kinesthetic, intrapersonal, interpersonal and naturalist. We tend to be most interested in activities that match our stronger intelligences. There are also distinct differences between the interests of girls and boys. Therefore, the variety of activities must appeal to the broadest range of multiple intelligences and to both genders.
The scale of the environmental space also influences children's behavior. Research shows that the more child-scaled the environmental space, the higher the quality and complexity of children's play will be, and the longer they will be preoccupied in the play. In other words, a child-scaled environment increases children's interest and concentration, and it delays boredom. In a large space, children are encouraged through reading the environment to move about from one thing to another, whereas in small contained areas, they are more focused. Areas for different activities need to be well defined with identifiable boundaries in ways that children can interpret. The relationship between areas and activities, what we call adjacencies and zoning, also has an impact on children's behavior and the quality of their activities. Institutional size and looking buildings and large entries, lobbies and public spaces are very intimidating and uninviting for children. Children are most comfortable with residential looking buildings and residential scale spaces.
Other factors also influence children's enjoyment of play and entertainment. Indoors this includes the décor, colors, lighting and acoustics. And outdoors, nature and the abundant use of plants in informal settings have been shown to enhance children's concentration, reduce their stress, increase their feelings of well-being and help them further develop imagination and a sense of wonder. Children have a strong preference to play outdoors in a natural environment, as opposed to one built indoors.
Predictability and routine are important to children, as well. It helps give them a sense of control over the environment and their daily lives. There needs to be a balance between not too much sameness and not too much change and contrast -- what is called differences-within-sameness. This concept is best exemplified by nature, with its subtle changes of wind, light, sounds and its seasons. If an environment a child repeatedly visits is constantly changing, the child will experience discomfort and anxiety.
A well-designed environment can be deciphered by children. They can orient themselves, recognize how the space they are in connects to adjoining spaces and figure out how to get to a desired destination - a concept know as wayfinding. Children's short stature makes this especially challenging unless the environment is designed from a child's-eye view. Younger children don't read. So where signs work for adults, the environment itself needs to be designed to give children equivalent non-language way finding communication. An important aspect of younger children's orientation is known as transitioning. Children cannot process new environments as quickly as do adults. They need more time to adjust. The use of transitioning spaces and transparency from space to space greatly assists children with transitioning.
Safety is also a crucial consideration. The environment must be designed not only to prevent unsafe behavior or situations and injury, but also designed to minimize injury when an incident occurs. Situations where a child cannot evaluate the risk, such as head and finger entrapments, need to be avoided. However, to be interesting to children, equipment must present some risks, but risks where a child can evaluate the challenge. What are considered risks for older children can be hazards for younger children. Environments considered appropriate and safe for older children will often be dangerous to younger children, requiring age segregation of areas. Environments with activities that are safe when children are supervised can be dangerous if children are left unsupervised.
Children's familiarity with each other also affects their play and interactions with other children. A group together regularly in a childcare setting will interact differently both with the environment and with each other than will children who do not know each other. The same environment design won't necessarily work for both groups.
Another consideration: Children are also more sensitive to environmental hazards than adults are. This includes chemicals, VOC emissions (volatile off-gassing organic chemicals from building materials) and foods they are allergic to. Good air quality is also essential. Toxicity and sanitation are especially important considerations for the youngest children who will often mouth anything they come into contact with. Many designers overlook the aspect of selecting non-toxic indoor plants and outdoor vegetation in children's environments.
Accessibility for children with disabilities is another design challenge. Unfortunately, the Americans with Disabilities Act (ADA) fails to adequately address children's accessibility, as it focuses mainly on wheelchair accessibility for adults. Even the alternative ADA children's standards fail to address the environmental challenges faced by children with non-wheelchair mobility disabilities, including walkers, leg braces, limited vision, Attention Deficit Disorder (ADD) and Attention Deficient Hyperactivity Disorder (ADHD). The other problem is that following ADA standards during the design process can often make the environment and equipment unusable by able-bodied children. An approach known as universal design is required to make environments truly usable by the greatest number of children. Universal design is an approach to design that honors human diversity and addresses the right for everyone — from children to the elderly — to use all environments, products and information in an independent, inclusive, and equal way.
Durability and maintenance are important considerations in designing any environment for children's use. Children will give things more wear and tear than adults do and will definitely get things dirtier faster. Materials need to be durable and easy to clean and maintain. Using materials and finishes that can be sanitized is important, especially when with infants and toddlers will be present in the environment being designed.
Designing for children is no simple task, since most adult designers have a completely different perception of the environment than the users they are designing for. If you put children in an environment not properly designed for them, all kinds on unexpected and undesired behaviors and outcomes result. Children are going to use the environment in ways that their biology tells them to, so it's the responsibility of adults to design children's environments carefully to produce the desired behaviors. Positive outcomes for children's behavior in a leisure or education setting will be produced only when the environments have been design with a thorough knowledge of child development, play, anthropometrics, ergonomics, environmental factors, way finding, environmental psychology and universal design.
For information about the White Hutchinson group and other articles on children's education see their web page at www.whitehutchinson.com